Audio & Web Audio Suite
Edit and transform audio files directly in your web browser with Web Audio API. Trim tracks, change tempo, normalize volume, and generate waveforms with zero server uploads.
Audio Format Converter
Convert audio files between MP3, WAV, OGG, and WebM formats client-side
Audio Trimmer & Cutter
Trim audio clips with an interactive visual waveform scrubber editor
Audio Merger
Combine multiple audio tracks into a single continuous track with custom ordering
Audio Speed Changer
Change audio playback speed (0.5x to 2.0x) without altering pitch or musical key
Audio Pitch Changer
Transpose musical key in semitones (-12 to +12) without changing track speed
Audio Normalizer
Normalize volume to target streaming standards (-14 LUFS / 0 dBFS peak)
Audio Silence Remover
Auto-detect and strip leading, trailing, and internal dead air silence gaps
BPM Detector
Analyze audio track tempo (Beats Per Minute) with Web Audio onset detection
Waveform Image Generator
Render and export styled audio waveform artwork as high-res PNG or SVG images
Click Track Generator
Generate downloadable metronome click tracks at specified BPM and time signatures
Recommended Automated Pipelines
Podcast Audio Cleanup
Scrub dead air, balance peak loudness levels, and export normalized MP3 files for publishing.
Music Production & Click Track
Calculate tempo from audio stems, generate custom metronome click tracks, and export waveform graphics.
Tutorials & Technical Guides
Frequently Asked Questions
Can I convert and edit audio tracks without uploading music files?
Yes. All audio conversions (MP3, WAV, OGG, AAC), trimming, and normalization leverage browser Web Audio APIs directly on your CPU without cloud processing.
Can I detect BPM and trim start/end points offline?
Yes. Our audio analyzer detects beats per minute and lets you cut precise audio ranges client-side without network roundtrips.
What is the maximum audio file size supported?
Because processing executes in local browser RAM, there are no artificial file size caps or duration limits; performance depends on your device memory.